Deus Ex not only had the same event triggers as cube, but it also had threat level music changes for each level environment change. I began by setting up a switch for each environment in which i put a playlist for every threat level. In the end i had 2 switches with 3 playlists in each. I then created a new game parameter for the threat level to control which state is playing within each environment. Next I created switch groups to connect to the threat level. This is so when the threat level increases it switches to the correct music. Within each switch group i made three switches to correspond with each threat level. Then I made the switch groups use the game parameter of threat level in the property editor. In the audio tab two music switch containers to correspond with the switches in the game syncs tab, I then made a playlist for each threat level which each contained the music for the threat level that was set to play continuously upon being triggered. I Found implementing the music a lot more difficult than the making of the music, it was also a lot more dry and felt like the program resisted being understood.
Deus Ex (Wwise)
Published