Approach to cube (Wwise)

I had no previous experience with the programme Wwise and so it took a few days to get adjusted to the layout. I soon found that the audio tab acts as a storage tab for your audio that you can trigger from the other tabs. I started by adding a switch named after the level (DCP_The Core), this would contain the various pieces to be triggered at different times in the game. I then made three playlists to correspond to the three events within the game level, the first was DCP_Music (the default music when you start the game), the second was DCP_Enter01 (the next bit of music to be played when you enter the next area) and the third was DCP_Enter02 (the piece to be played when the player presses the button). Within the playlists i loaded my music and put the cues in to mark the fade ins and outs of each bit of audio. Next I headed in to the game sync tab and created a switch group and dragged the playlists onto the corresponding switches. Then in the events tab in the DCP_Music event i added two new actions, the first was to play the DCP_The Core switch, the second was to set the switch to the correct playlist. For the next two events i simply had to change the playlist that the switch was playing to the other pieces of music.

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