Approach to Cube (music)

Cube is clearly taking a lot of inspiration from the original Doom games so i thought i should takes inspiration from those games soundtracks too. The idea for the style was to use cheesy sounding dated resonant synths to bring a kind of early 2000s retro futurism sound. for the default music i wanted it to be sparse and atmospheric, so improvised some ominous sounding pads to sit in the background and began to layer different textures and synthy noises reverbed out over the top. For the next piece i wanted it to be similar but with more rhythm and more high end content to build excitement, for this i added a shaker and some more synths. For the final piece i wanted it to be even more energetic to match the rising tension in the game, i added a full drum groove and a driving distorted bass line. Throughout all the pieces i kept certain themes and synths playing to keep continuity in the level.

This it the project file, structured into the three events.
This is the drone synth which plays throughout all the music
This is the main bell synth with some basic processing

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